Original master requirements · all 24 waves

One game in production.
The whole future, mapped.

LION is the only active game. Every other playable life, ecosystem, platform expansion and creation tool is paused and preserved here as Future work. Nothing from the original v0.1 requirements or v0.2 addendum has been discarded.

1 active game23 requirement waves22 future game linesOn hold all non-LION production
Current production lane

LION: the first complete WildLives game.

The African savanna lion experience owns survival, pride life, a full lifespan, lineage, territory, ecosystem intelligence, human pressure, advanced world history, social intelligence, conservation and evolution. Other animals may exist as AI in this world; they are not presented as finished playable games.

Play the current LION build
Complete game catalog

Every planned life.
Clearly staged.

Only Lion's Life is in production. “On hold” means preserved in the roadmap with no active implementation until LION passes release acceptance.

Now

Lion's Life

African savanna survival, pride, lineage, territory and ecosystem simulation.

On hold

Hyena's Life

Clan intelligence, scavenging, cooperative hunting and matriarchal politics.

On hold

Wild Dog's Life

Pack cohesion, endurance hunting, den life and pup survival.

On hold

Elephant's Life

Herd memory, matriarchal knowledge, migration, calves and human pressure.

On hold

Leopard's Life

Solitary territory, stealth, climbing, caching and cub rearing.

On hold

North American Forest

Wolf, bear, deer, fox, beaver and woodland food webs.

On hold

North American Mountains

Cougar, eagle, mountain goat, altitude and vertical terrain.

On hold

Arctic Tundra

Polar bear, caribou, Arctic fox, seal, sea ice and extreme seasons.

On hold

South American Rainforest

Jaguar, capybara, harpy eagle, canopy and river systems.

On hold

Desert & Outback

Heat management, scarce water, burrowing and nocturnal survival.

On hold

Asian Jungle

Dense-forest movement, scent, ambush and megafauna coexistence.

On hold

European Woodland

Temperate seasonal lives, migration, hibernation and human edges.

On hold

Wetlands & Rivers

Crocodile, heron, otter, flooding, currents and nursery habitats.

On hold

Coasts & Open Ocean

Orca, dolphin, shark, turtle, depth, currents and acoustic senses.

On hold

Avian Lives

Powered flight, gliding, thermals, nesting, migration and flock behavior.

On hold

Reptile Lives

Thermoregulation, basking, brumation, egg laying and ambush.

On hold

Small Animal Lives

Scale-specific shelter, predation, burrowing and rapid generations.

On hold

Invertebrate Lives

Experimental colony, swarm, metamorphosis and chemical communication.

On hold

Urban Wildlife

Rat, pigeon, raccoon and coyote lives around human infrastructure.

On hold

Farmland

Wildlife, livestock, crops, working landscapes and changing field edges.

On hold

Domestic Dog World

Family, working, shelter, stray and feral dog lives.

On hold

Domestic Cat World

House, barn, shelter, stray and feral cat lives.

On hold

Prehistoric Mode

Period-correct animal lives, dinosaur kingdoms, deep time and extinction.

Original requirements converted to delivery phases

The 24-wave Future roadmap.

Each wave keeps its original intent and major requirements. LION-scoped waves are the active release lane; all broader games and platform work are explicitly on hold.

01 LION release scopePlayable Lion Survival FoundationBuild the complete adult lion survival loop in a bounded African savanna.
  • Male and female lions
  • Walk, trot, run, sprint, turn, crouch, stalk, rest and sleep
  • Health, hunger, thirst, energy, temperature, stress and pain
  • Gazelle, zebra, warthog and wildebeest prey
  • Wind, concealment, noise, chase, attack, resistance and carcasses
  • Threats, animal AI, day/night and persistent world saves
02 LION release scopeExpanded Survival & EnvironmentMake survival physical, seasonal and readable through animal senses.
  • Fat, muscle, blood loss, infection, wounds, exhaustion, digestion and sickness
  • Healing, shelter, weather, wet/dry seasons and drought
  • Food freshness, contamination and nutritional quality
  • Scent trails, wind, tracks, spoor and memory
  • Animal schedules, dynamic water, swimming and water hazards
03 LION release scopePride Life & Social SimulationTurn nearby lions into a persistent social group rather than follower NPCs.
  • Pride membership, trust, affection, fear, rivalry, resentment and bonds
  • Relationship memory, greeting, grooming, play, submission and aggression
  • Hierarchy, leadership, group travel and coordinated hunting
  • Carcass ownership, feeding conflict and mutual defense
  • Social stress, calls, recognition and group responses
04 LION release scopeReproduction, Cubs & Complete LivesLet a lion live from birth through death and continue through its lineage.
  • Seven life stages with changing bodies and abilities
  • Juvenile learning, courtship, pregnancy, birth and parenting
  • Genetics, inheritance, mutations and rare traits
  • Family trees, biographies and legacy reputation
  • Natural and violent death, descendants and pride continuation
05 LION release scopeTerritory, Rival Prides & PoliticsMake land, leadership and reputation change through unscripted pride history.
  • Ten regions, borders, marking, familiarity and pressure
  • Rival prides, male coalitions, raids and takeovers
  • Leadership challenges and internal politics
  • Reputation, voting and group decisions
  • Territory gain, division, defense, loss and abandonment
06 LION release scopeFull Ecosystem & PopulationsRun a living savanna around the lion at local and remote simulation scales.
  • Expanded predator, herbivore, scavenger and small-animal roster
  • Food webs, demographic populations and migration
  • Vegetation, grazing pressure, scavenging and carcass ecology
  • Disease transmission and ecological events
  • Remote simulation, multi-year history and stability metrics
07 Future · on holdMultiple Playable SpeciesMove every non-lion playable life into its own focused WildLives game.
  • Hyena, African wild dog, elephant and leopard life games
  • Species-specific bodies, senses, movement, needs and social rules
  • Predator and prey perspectives
  • Shared-world history and cross-life persistence
  • Separate downloadable exports so LION stays focused and fast
08 LION release scopeAnimal Intelligence & PersonalityMake individuals learn, remember and act imperfectly.
  • Personality traits and instinct pressure
  • Player resistance to instinct with consequences
  • Skills learned by practice, failure, observation and teaching
  • Knowledge maps, traditions and trauma
  • Imperfect AI decisions, identity, appearance and memory
09 LION release scopeHumans, Conservation & PressurePlace wildlife and human activity in the same consequential ecology.
  • Settlements, farms, roads, reserves, tourism and hunting zones
  • Residents, farmers, rangers, researchers, tourists and poachers
  • Species- and context-specific human reactions
  • Livestock conflict, vehicles, fences, rescue and treatment
  • Development and conservation without simplistic moral scoring
10 LION release scopeLate-Stage Alpha PlatformWrap the lion simulation in a complete, durable browser-game platform.
  • Nine modes, fifteen scenarios and dynamic events
  • Chronicle, biographies, archive, Field Guide and observation
  • Custom worlds, five difficulties and achievements
  • Three isolated living-world slots with migration and corrupt-save rejection
  • Audio, accessibility, performance controls and alpha measurement
  • Modular data and future standalone species-game boundaries
11 LION release scopeAdvanced World SimulationGive the savanna long physical and historical memory.
  • Larger connected regions, elevation, soil and ground conditions
  • Dynamic rivers, lakes, flooding and water history
  • Ecological succession and climate history
  • Fourteen disaster types and eleven shelter types
  • World history, geographic memory and regional identity
12 Future · on holdExpanded Species & Ecosystem GamesBuild independent ecosystem releases after LION is accepted.
  • North American forest and mountain lives
  • Arctic, rainforest, ocean, desert, wetland and coastal lives
  • Avian flight, reptile thermoregulation and small-animal scale
  • Experimental invertebrate colony lives
  • Domestic dog and domestic cat worlds
13 LION release scopeAdvanced Social IntelligenceDeepen lion relationships into an autonomous social network.
  • Fifteen relationship layers across changing contexts
  • Alliances, factions, reconciliation and deception
  • Grief, loss, social learning and interpreted communication
  • Individual vocal identity and emotions
  • Autonomous social events with persistent consequences
14 LION release scopeCivilization, Conservation & CoexistenceSimulate decades of changing human institutions and wildlife outcomes.
  • Settlement growth, institutions and policy
  • Conservation projects and animal research
  • Tourism, poaching and human-wildlife conflict
  • Animal learning about people and infrastructure
  • Seven coexistence outcomes and a shared-world Conservation Mode
15 LION release scopeGenerational Culture & EvolutionCarry learned culture and bounded biological change across generations.
  • Regional traditions, inheritance, loss and innovation
  • Population traits and natural selection
  • Isolation, inbreeding and genetic health
  • Biologically compatible regional gene flow
  • Accelerated Evolution Mode from decades to one thousand years
16 Future · on holdGlobal Wildlife PlatformConnect completed ecosystem games without collapsing them into one download.
  • Global map and world transfers
  • Meta-populations and migration between worlds
  • Dynamic conservation status
  • Global climate, disease and human events
  • Cross-world documentary archive
17 Future · on holdPrehistoric Mode FoundationApply animal-centered life simulation to rigorously separated geological periods.
  • Triassic, Jurassic and Cretaceous selection
  • Period-correct world generation and era separation
  • Scientific uncertainty and reconstruction labels
  • Prehistoric anatomy and body-size scaling
  • Fossil Record Mode and initial playable species
18 Future · on holdDinosaur KingdomsCreate distinct complete-life games across major fossil formations.
  • Hell Creek, Morrison, Nemegt, Yixian and Kem Kem kingdoms
  • Species-specific senses, feeding and social uncertainty
  • Nesting, eggs, imprinting and parenting
  • Transformative growth and age-based niche shifts
  • Giant herbivore, armor and defensible-anatomy gameplay
19 Future · on holdAdvanced Prehistoric EcologyBuild a prehistoric biosphere rather than a dinosaur arena.
  • Pterosaurs, marine reptiles, mammals, birds, fish and invertebrates
  • Period-correct plants, digestion and feeding mechanics
  • Long-lived carcass ecology, disease and parasites
  • Volcanism and atmospheric conditions
  • Fossilization and fossil legacy
20 Future · on holdGeological Eras & Mass ExtinctionLet geological change reshape or end whole ecosystems.
  • Life, lineage and era time scales
  • Continental, mountain, coastline and river change
  • Long climate transformations and species radiation
  • Regional catastrophe, ocean anoxia and asteroid impact
  • Refuges, lineage survival and clearly labeled alternate history
21 Future · on holdHistory, Documentary & MuseumLet players study a world as natural history after living inside it.
  • World chronicle and documentary cameras
  • Generated life, lineage, migration and disaster documentaries
  • Scientific commentary and timeline comparison
  • Museum mode, fossils, family trees and dioramas
  • Replays and exportable life stories
22 Future · on holdCreation, Modding & Community ToolsOpen structured creation only after the simulation core is stable.
  • Species, behavior, scenario and world creators
  • Food-web and climate validation
  • Species, art, audio, map and interface mods
  • Scientific-accuracy labels
  • Community library, versioning, attribution and moderation
23 Future · on holdMobile, Online & Shared WorldsExpand platforms without weakening animal-centered rules.
  • Touch UI, battery modes, offline play and cloud saves
  • Installable progressive web app
  • Optional shared ecosystems and cooperative animal groups
  • Animal-appropriate communication and realism boundaries
  • Private, family and classroom worlds
24 Future · on holdPersistent Living Wildlife UniverseUnify finished games through profiles, history and discoveries.
  • Modern, domestic, ocean, avian, urban and prehistoric lives
  • Persistent profile, species mastery and lineages
  • Cross-mode fossils, museum records and conservation history
  • Non-destructive content seasons and centuries of world history
  • Simulation integrity across species, generations, ecosystems and eras
Carried forward from the original specification

Shared foundations behind every wave.

01

Animal-first design

Species-specific bodies, senses, instincts, movement, communication, social structure, survival and complete life cycles.

02

Presentation

Readable movement, consistent anatomy, directional animation, layered terrain, weather, lighting, portraits and functional feedback.

03

Universal simulation core

Versioned animal state, time, interactions, contextual actions, events, memory, relationships, needs, death and continuity.

04

Interface & accessibility

Animal-centered HUD, sense overlays, group and condition panels, restrained notifications, remappable inputs, readable settings and scalable quality.

05

AI & verification

Reflexes, short- and long-term goals, imperfect decisions, deterministic simulation, save compatibility, profiling and automated contracts.

06

Scientific transparency

Realism where evidence is strong, clear uncertainty labels, non-explicit reproduction, responsible human conflict and speculative content marked as such.

Current build

All production attention is on LION.

The next roadmap gate is owner testing of the complete lion life, saves, browser performance and long-session balance.

Test Lion's Life →